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- --places sprites in the list at their proper positions
- on positionSprite sprList
- repeat with spr in sprList
- set theLoc=the regPoint of the member of sprite spr
- set the loc of sprite spr=2*theLoc
- end repeat
- updateStage
- end
-
- --on stopMovie
- -- set l=["face","hair","eyes","glasses"]
- -- repeat with m in l
- -- set the name of member getPos(l,m) of castLib "theFace"=m
- -- end repeat
- --end
-